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-rw-r--r--src/Blocks/BlockHandler.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 4e0188bfb..f690d7448 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -40,6 +40,7 @@
#include "BlockFluid.h"
#include "BlockFurnace.h"
#include "BlockGlass.h"
+#include "BlockGlazedTerracotta.h"
#include "BlockGlowstone.h"
#include "BlockGrass.h"
#include "BlockGravel.h"
@@ -203,9 +204,12 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_BIRCH_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
+ case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_BOOKCASE: return new cBlockBookShelfHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
case E_BLOCK_CAKE: return new cBlockCakeHandler (a_BlockType);
@@ -223,6 +227,7 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType);
case E_BLOCK_CONCRETE_POWDER: return new cBlockConcretePowderHandler (a_BlockType);
case E_BLOCK_CROPS: return new cBlockCropsHandler<7> (a_BlockType); // 8 stages of growth
+ case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_DARK_OAK_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
@@ -252,6 +257,8 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_GRASS: return new cBlockGrassHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
+ case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
+ case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
@@ -272,10 +279,14 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType);
case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType);
+ case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
+ case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
+ case E_BLOCK_LIME_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
+ case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
case E_BLOCK_MELON_STEM: return new cBlockMelonStemHandler (a_BlockType);
case E_BLOCK_MOB_SPAWNER: return new cBlockMobSpawnerHandler (a_BlockType);
@@ -292,7 +303,9 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_PACKED_ICE: return new cBlockIceHandler (a_BlockType);
+ case E_BLOCK_PINK_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
@@ -300,6 +313,7 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockPumpkinStemHandler (a_BlockType);
+ case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_PURPUR_DOUBLE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_PURPUR_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_PURPUR_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -314,6 +328,7 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
+ case E_BLOCK_RED_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
case E_BLOCK_RED_SANDSTONE_SLAB: return new cBlockSlabHandler (a_BlockType);
@@ -352,12 +367,14 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
+ case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return new cBlockGlazedTerracottaHandler(a_BlockType);
default: return new cBlockHandler(a_BlockType);
}